Wednesday, February 6, 2013

Shadow Drow Commander

In my online D&D campaign, my Players are trapped in the Shadowfell.  So I'm considering having a crew from the drow Cult of Shar attack them.  I therefore needed a leader for the attack.

This is what I came up with.

Shadow Drow Commander
Medium Humanoid (Elf)
Armor Class 17 (Mithral Scale Mail)
Hit Points 54 (12d8)
Speed 30
Senses Darkvision
Str 10 (+0)   Dex 16 (+3)   Con 11 (+0)
Int 13 (+1)    Wis 14 (+2)   Cha 14 (+2)
Alignment Lawful Evil
Light Sensitivity:  While in sunlight, Drow have Disadvantage on Attack Rolls.
Magic Resistance:  Drow have Advantage on Saving Throws versus Magical effects.
Stealthy:  Drow gain +5 to all Sneak checks.
Regeneration:  At the start of its turn, a Shadow Drow Commander regains 1d6 hit points.  If the Shadow Drow takes Radiant damage, this regeneration does not function.
Move Actions
Shadow Step (Recharge 5, 6):  The Shadow Drow Commander teleports up to 100’, into an area of shadows or dim light.
Multiattack: The drow makes two hand crossbow attacks, two short sword attacks, or one attack of each type.
Short Sword: +6 to hit (reach 5’; one creature).  Hit: 13 (2d8+4) piercing damage.
Hand-Crossbow: +6 to hit (range 30’/120’; one creature).  Hit: 9 (1d6+6) piercing damage, and the target must make a DC 15 Constitution Saving throw.  Failed Save: The target takes a 10’ penalty to speed and a -2 penalty to AC and to  Dexterity saving throws for 1d6 hours.
This is a poison effect, and multiple applications are cumulative.  If the target’s speed drops to zero, the target falls unconscious for 1d8 hours.
Faerie Fire: The drow chooses one target within 60’.  For 1 minute, that target grants Advantage to all attack rolls.
Darkness: The drow creates a 10’ sphere of magical darkness within 30’.  The sphere blocks line of sight for all creatures except the Drow Shadow Commander, and it lasts for 10 minutes or until the drow dismisses it as a Free action.
Level 8 Monster--3500 XP

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