My kids and I really like to play the games out of the D&D Adventure System. These are the board games designed around a stripped-down version of D&D’s 4th Edition, Castle Ravenloft, Wrath of Ashardalon, The Legend of Drizzt, and most recently, Temple of Elemental Evil. We’ve really enjoyed these games, and I think gameplay has improved steadily as the series has progressed. But my kids and I have also progressed, to the point where we now also enjoy the full version of D&D (5th Edition), and in particular, my kids enjoy playing characters of their own design.
So when Temple of Elemental Evil came last week, Hannah’s excitement was muted. Because, she said, she wants to play her character, Sneax the Halfling Warlock.
This is a problem I think maybe we can solve. I should note, though, that what's presented below is basically a concept sketch. I've not made much effort to benchmark the character's AC, hit points, or accuracy against what's already in the game. My sense is that she should probably be about in line with what's been presented for the Rogue, but like I said, I haven't gone through and done any sort of comparison yet.
Sneakatara Boatman
Halfling Warlock of the Chaosbringer
AC: 14
HP: 8
Surge: 4
Trait: Shadow Walk
Shadows surround you wherever you go.
When you move three spaces or more during your Hero phase, attacks from one or more tiles away have disadvantage against you during your villain phase.
At-Will Attacks (Choose Two)
Eldritch Blast
You fire a beam of concentrated eldritch energy from your outstretched hand.
Attack any non-adjacent creature within two tiles.
Attack: +8 to hit; hit: 1 damage.
Hexblade
You make a fist, and a blade of shadows forms in your hand.
Attack any adjacent creature.
Attack: +7 to hit; hit: 1 damage, and you can move one square.
Eyebite
You lash out with psychic energy, leaving a hole in your enemy’s mind.
Attack any creature within one tile.
Attack: +6 to hit; hit: 1 damage, and the target cannot target you with its next attack.
Utility Powers (Choose One)
Misty Step
Silvery mists surround you, and then you disappear!
You teleport one tile and gain advantage on your next attack.
Thief of the Five Fates
You steal another creature’s fate.
The next monster to attack does so with disadvantage. Your next attack gains advantage.
Fiendish Resilience
The infernal powers in your blood heal some of your wounds.
You regain 3 hit points.
Hex
Your curse spells doom.
You curse a monster you can see within two tiles. Your attacks against that monster deal 1 additional point of damage whenever you hit with an attack.
Armor of Agathys
The icy powers of the Pits surrounds and protects you.
The next monster to attack you does so with disadvantage. If its attack hits anyway, it takes 1 point of damage.
Daily Powers (Choose One)
Hero’s Arrow
Your power steals the life-force of an enemy to heal one of your allies.
Attack any non-adjacent creature within two tiles.
Attack: +7 to hit; hit: 3 damage (miss: 1), and one ally on the monster’s tile regains 1 hit point.
Witchbolt
A blast of hellish lightning arcs between you and your foe.
Attack any non-adjacent creature within one tile.
Attack: +6 to hit; hit: 3 damage (miss: 1). If this attack hits, and you take no damage before the start of your next Hero Phase, you can make this attack again.
Charm Monster
You take control of any enemy’s mind.
Attack any creature within one tile.
Attack: +8 to hit; hit: you choose where the monster moves and who it attacks on its next turn (miss: 1).
Hellfire Blast
You throw Hellfire at your foes.
Attack any non-adjacent creature within two tiles.
Attack: +5 to hit; hit: 3 damage (miss: 1), and each monster on the target’s tile takes 1 point of damage.
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